If losing 1-2 range is impactful to you then disregard the weapon swap and/or ring swap.ĮDIT: Just as a note, I tend to calculate on minimal and not maximum/average rolls for PvM since you want shit to work in PvM even in worst case scenario. However, it is equal in max hit (42*.2=8.4) and gets significantly better with every additional bounce due to the 20 equivalent additional intelligence. For the initial fulminating hit of 38 base damage minimum, the 20 additional stats gives you 7.6 equivalent damage, so you lose 1 damage on minimum roll compared to steelymace since dofus uses floor many time throughout the damage formula. However, you have possessed hammer ARCHON BOW (Thanks /u/Magikmus for his video) which gives 50 power and 50 int but has 12 fixed damage (AND STILL HAS THE RANGE). You have Steelymace which is -1 range +2 fire damage which is so marginal I wouldn't even consider it. If losing 1 range isn't an issue, the weapon is not ideal either. So the overall gain from these changes is +25 int +8 fire damage (Plus you now have a helmet with ap sink which is realistically viable to 2% ranged damage but I wont get into that). Boots get changed for war boots, which gives +40 int +8 fire damage. However, this allows us to swap another AP piece since we are now at 12 (and cannot actually equip the set). We switch Vodoo mask for Scapu helm, which is a net 15 stat lost from the power mask gives. This however removes 1 range.Īfter doing this, the weakest points in your build is the boots. A rhineetle ring nets you +25 int -5 fire damage which is easily worth it since 38*.25= 9.5. 40 intelligence gives us an additional 23.2 damage, so from 3rd target onwards a brulay (160 int pet) beats a teddybearbarian (120 int 20 fire damage).Īn AP exo would allow you to swap cape to jahash, which is undoubtedly the most important item to get for this type of minmaxing. Even on a minimum roll base hit of 38 80 power gives you the equivalent of 30.4 fixed damage (38*.8=30.4), so using devastator or ice dofus is sub-optimal.Īfter 2 stacks (So third enemy hit) minimum base damage of fulminating is at 58. Trophies should be: Prysipitate, Cloudy, Intellectual, Brainbox, Crimson, Powerhouse.įulminating arrow has an initial base damage of 38-42. It is super simple math and some tinkering on setmakers really.Īssuming you only care about minmaxing the actual fulminating arrow spell, and you MUST have 11 ap+prysipitate: I've read guides and all, but I just can't figure it out. Are you THE fulmi cra, or explosive followup. She says she has already seen vague glimpses of the 'Great Tapestry', in which she could see our destiny.If you're truly looking towards minmaxing you gotta be a bit more specific about things. After finishing this quest you will be able to teleport to her using a Meriana's Potion. The fastest way to get there is by using the Koalak Mountain (Breeder Village) Zaap. The Chosen One of the prophecies, the One who shall reunite the eggs of the Primordial Dragons… Oh, don't give me that look! Isn't that what you've been dreaming of forever? Having all six Dofus? Babble about how it's your heart's fondest desire. It may well be you I've been waiting for these many years. The innumerable threads of vour destiny come together to form a remarkable pattern. The Norrai have allowed me vaque glimpses of pieces of the Great Tapestry. I know who sent you, and I know who you are. Say that you were sent by Ronald the Wise Lenald. Have you ever asked yourself why magicians live deep in swamps, or in towers perched precariously at the summit of mountainous peaks? Magic requires a very particular kind of concentration.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |